These are the renders made for Frontline's shop, I used a various set of programs and render engines to make these
There will a description under each image explaining that further
The render for the premium currency
Everything here is made by me
I modeled everything in CAD in Moi3D, Uv unwrapped in Blender and textured in Substance painter
The render was done in 3ds max V-ray and the composition was in photoshop
The render for different colored lasers (I'm cringing at the highlights too)
This one was me pushing V-Ray's progressive photon mapping algorithm to it's limit by scattering a dispersing, glass menger's cubes refraction in a volumetric environment!
The render for more loadouts, this was very art directed so will not resemble realism much. A few models are either done by me, textured by me or both, rest by others. The board is by me and it's rendered in V-Ray
Alt currency 1
Alt currency 2
Alt currency 3
Alt currency 4
Alt currency 5
The menger's cube refraction in a volumetric environment