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Frontlines premium shop renders

These are the renders made for Frontline's shop, I used a various set of programs and render engines to make these
There will a description under each image explaining that further

The render for the premium currency
Everything here is made by me
I modeled everything in CAD in Moi3D, Uv unwrapped in Blender and textured in Substance painter
The render was done in 3ds max V-ray and the composition was in photoshop

The render for the premium currency
Everything here is made by me
I modeled everything in CAD in Moi3D, Uv unwrapped in Blender and textured in Substance painter
The render was done in 3ds max V-ray and the composition was in photoshop

The render for different colored lasers (I'm cringing at the highlights too)
This one was me pushing V-Ray's progressive photon mapping algorithm to it's limit by scattering a dispersing, glass menger's cubes refraction in a volumetric environment!

The render for different colored lasers (I'm cringing at the highlights too)
This one was me pushing V-Ray's progressive photon mapping algorithm to it's limit by scattering a dispersing, glass menger's cubes refraction in a volumetric environment!

The render for more loadouts, this was very art directed so will not resemble realism much. A few models are either done by me, textured by me or both, rest by others. The board is by me and it's rendered in V-Ray

The render for more loadouts, this was very art directed so will not resemble realism much. A few models are either done by me, textured by me or both, rest by others. The board is by me and it's rendered in V-Ray

Alt currency 1

Alt currency 1

Alt currency 2

Alt currency 2

Alt currency 3

Alt currency 3

Alt currency 4

Alt currency 4

Alt currency 5

Alt currency 5

The menger's cube refraction in a volumetric environment

The menger's cube refraction in a volumetric environment